Topic category: Help with MCreator software
So in general calling an element -procedure in case of mcreator- has an impact on the performance of the program- mod in this case.
So let's say i would like to check if a projectile has the tag <AoE> in it by checking a string variable.
If the appropriate tag is found, a big block of If conditions like IsElementX has to be checked.
After finding the appropriate element of the projectile i would like to check for the appropriate visual and potion effect to apply to all entities within my AoE.
The question:
Is it better to hard-code the effect and visuals i want to play into the same procedure
OR
Should i make a new procedure for each element's visuals and effects and then call the one i want.
Additional Question:
In case i want to call multiple procedures how will that affect performance compared to coding everything- coding = both custom code and the visual coding of mcreator?
Let's assume the procedures are as optimized as they can be. Same goes for the IF Conditions.
So far i have used a mix of both but i think it would be better for cleanliness shake to make each proc seperately.
Thank you for your time, expect an absurd mod to drop this year