Custom tage "warden_ignores" and code to that alters the warden's behavior so that it wont attack or be triggered by sounds made from entities with that tag. I do not know how else this would be done as Warden's behavior is specific to sound and not entities.
Custom tage "warden_ignores" and code to that alters the warden's behavior so that it wont attack or be triggered by sounds made from entities with that tag. I do not know how else this would be done as Warden's behavior is specific to sound and not entities.
That or learn how minecraft uses Game Event tags to deside what Wardens can and can't listen to/react to