Started by
Twebster9000
on
Topic category: Help with Minecraft modding (Java Edition)
I have a mob that is player-shaped (using a custom model, not the biped model) and I want its arm to be at an angle when its holding an item. I have a model layer set up to do this, but the base layer's model is still showing, so the arm is in both the default position and the new one.
Is there a way to hide the base model when an additional model layer is active?
So, I sorta solved this by setting the base texture to a completely blank one then having a model layer with the actual texture that is always displayed unless otherwise stated. Wish there was another way though.