Started by
SnailsAttack
on
Topic category: Feature requests and ideas for MCreator
The display name for projectiles created with the MCreator projectiles element defaults to 'entity.[modid].[elementid]', so the display name renders as something like "entity.smokescreen.stick_of_tnt_projectile".
It'd be nice if you could specify a name to be used instead.
Where is display name of the projectile visible?
Normally I think it's only seen in-game when using commands, but any custom procedures that print the projectile entity's display name will also show it
Commands use registry name
Yes, but some commands also output text to the chat when executed, e.g. the /summon command, which shows the entity's display name.