Option to specify projectile display name

Started by SnailsAttack on

Topic category: Feature requests and ideas for MCreator

Joined Oct 2020
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Option to specify projectile display name

The display name for projectiles created with the MCreator projectiles element defaults to 'entity.[modid].[elementid]', so the display name renders as something like "entity.smokescreen.stick_of_tnt_projectile".

It'd be nice if you could specify a name to be used instead.

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Where is display name of the…
Sat, 02/08/2025 - 05:29

Where is display name of the projectile visible?

Normally I think it's only seen in-game when using commands, but any custom procedures that print the projectile entity's display name will also show it

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Commands use registry name …
Wed, 02/19/2025 - 02:22

Commands use registry name

Yes, but some commands also output text to the chat when executed, e.g. the /summon command, which shows the entity's display name.