Topic category: Help with Minecraft modding (Java Edition)
I'm trying to make a block that looks like the floor stage of a coral fan, you know how the block is usually spread out when the Coral Fan is placed on the ground? I'm trying to make my custom block look just like that.
I'll need a step-to-step guide on how to make a custom block work that looks only like the floor state of the coral fan.
I do use Blockbench, so keep that in mind when giving instructions.
I use Blockbench only for custom modelling and such, so MCreator is where I'm still making this block in.
What would the model have to look like in-order to give the same vibe of being spread out as the Coral Fan's Floor State?
Just so you know, this is for a nest and that's why I want to make a block look like the floor state of coral fans, the wall state doesn't work since it's to jagged but the floor state looks bushy enough to work.
Thanks for any help that you provide
I haven't played the latest versions of minecraft or explored the ocean in the tests I been doing in Mcreator, so I'm not entirely sure how the Coral Fan looks like in-game. I found this image, is that how you want it? https://www.sea-of-memes.com/wp-content/uploads/2023/08/pasted-image-0-2023-08-11T171358.736.png
If that is the case, it is pretty easy, when you make the block, in the visual tab you select cross model in the first option, and then just put the texture you want. From above, it would look like an X, crossing two copies of the image. Also select the option cutout so the empty spaces in the texture are see-through.
I'm pretty sure they mean the red one to the left of the one you described James Sylar.
To be honest this question is pretty self explanatory, copy the texture of the coral fan and amend it to the (what I assume is a birds nest) nest and create the model. The model is 4 planes rotated about the centre of a 16x16 block each comprising of what I guess is 16x8 pixels.
I don't know exactly what angle they are at but I think it's pretty easy to emulate. The size of the planes don't actually matter tbh you can make them as big as you want. What matters is the texture that is applied to each plane, the texture is the same across all 4 planes back and front. Therefore you only need a 16x8 texture (roughly) which you can apply to all faces with varying rotations etc depending on your blockbench model.
For the inventory gui display settings you can find the default ones for a block online or use an item for in hand like the coral fan uses.
Replying to the 1st comment
Yes, that's how I'd like it, just like the red coral fan that's on the yellow coral block, that's the design I'm going for.
Replying to the 2nd comment
You're right, the red coral fan to the left is the one that I'm looking for.
and this block would be nice as a bird's nest and I honestly wasn't thinking of that initially, I was thinking of having it as a block to make the Dragon's nest look more chaotic and unkept or whatever, since the mod I'm making if very flexible, Birds would be a good idea to add.
Thanks for the great instructions on how to do this and what each texture is.
I just need to know if the 16x8 is YxX or XxY, meaning does it go 8 vertically or horizontally?
Thanks for helping out so much, now I've got enough to go off of to try and do this.
You also had some fantastic ideas, thanks for that aswell!
I'll make sure to credit you for your help
(but if you want to have a nickname or something instead, that's also fine and I'd do that)
Ah there's no need to credit me for anything but thanks anyway, I'm glad I could help you out.