Boss battle that affects the environment

Started by Ebichemicall on

Topic category: Help with Minecraft modding (Java Edition)

Joined Jul 2021
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Boss battle that affects the environment

I was just wondering if it's possible to implement a boss battle that utilizes the environment to its advantage? For instance, the arena is set into a lava-themed arena, and lava randomly spurts from the ground. Or, just like from Grim Matchstick from Cuphead's fight, set in the sky, with moving platforms that the player has to traverse to in order not to fall.

 

I just want to know if it's possible, thanks!

Joined Feb 2022
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That would be possible, but,…
Tue, 05/20/2025 - 14:59

That would be possible, but, it would depend on the exact thing you would want to implement.

to start, moving platforms would not move the player as they stand on them, so you might have to make them entities.
and for the lava pillars, you might want to make them structures.
as in, use world edit, and make a bunch of lava pillers like a frame by frame animation, then you would use a structure block to save each frame.
you can import these structure files into MCreator, and you write a procedure to cycle through these frames at a certain point in the world.
you would have to stop the lava from flowing through. 
you might need to make a custom fluid for that.

That's just my take, though.

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That's actually kinda smart,…
Tue, 05/20/2025 - 15:30

That's actually kinda smart, I'll try the lava pillar rn :D