Started by
Purple19842
on
Topic category: Advanced modding
I'm making a mob with variant textures, and since that is not supported by MCreator, I needed to manually add code to the mob's renderer file.
The problem is, that If I edit the mob at all, it would be regenerated, and my code would be overwritten.
is there any way to lock a specific file?
and is there a way to do it so that I can still edit other parts of the entity? like the ai?
You can lock the whole mod element. MCreator can't determine what parts are manually edited and what should remain locked. See https://mcreator.net/wiki/combining-mcreator-generated-code-custom-code
variant textures are supported using model layers tho...
That is a very valid point. No need for custom code for this :)
Use model layers tab