Started by
MrBOBERTAK
on
Topic category: Help with Minecraft modding (Java Edition)
ok so basically, i created a feature structure to avoid my structure's generation on water, but now, it has a strange terrain adaptation, If it spawns near a tree, parts of the tree's foliage are inside the structure, yet i did not put structure void in here.
How could i fix that ?
Edited by MrBOBERTAK on Thu, 10/02/2025 - 22:50
try using a different generation stage
https://mcreator.net/wiki/how-make-feature
and can you show your feature
I took it from a tree generation feature so it's probably the problem
Also i was wondering if i can make it so my structure only generates on flat ground and not on a block that is near a cliff so my structure is not halfways into the void ?
you're telling it to not place air blocks lol
for the other question you can use multiple of these blocks to check for like if all 4 corners of your structure has grass blocks under them.
oh but the solution to the other question does require that you don't use the
with random rotationandrandom mirroroptions. unless your structure is a perfect square in xz plane i thinkyou can achieve the same result by saving your structure rotated and mirrored and then doing like,
thanks, that helps a lot !