fix strange terrain adaptation for a feature structure

Started by MrBOBERTAK on

Topic category: Help with Minecraft modding (Java Edition)

Joined Jun 2023
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fix strange terrain adaptation for a feature structure
Thu, 10/02/2025 - 22:50 (edited)

ok so basically, i created a feature structure to avoid my structure's generation on water, but now, it has a strange terrain adaptation, If it spawns near a tree, parts of the tree's foliage are inside the structure, yet i did not put structure void in here.

How could i  fix that ?

Edited by MrBOBERTAK on Thu, 10/02/2025 - 22:50
Joined Jun 2023
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I took it from a tree…
Fri, 10/03/2025 - 18:38

I took it from a tree generation feature so it's probably the problem



Also i was wondering if i can make it so my structure only generates on flat ground and not on a block that is near a cliff so my structure is not halfways into the void ?

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you're telling it to not…
Fri, 10/03/2025 - 18:42

you're telling it to not place air blocks lol

 

 

for the other question you can use multiple of these blocks to check for like if all 4 corners of your structure has grass blocks under them.

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oh but the solution to the…
Fri, 10/03/2025 - 18:43

oh but the solution to the other question does require that you don't use the with random rotation and random mirror options. unless your structure is a perfect square in xz plane i think

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you can achieve the same…
Fri, 10/03/2025 - 18:45

you can achieve the same result by saving your structure rotated and mirrored and then doing like,

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thanks, that helps a lot !
Fri, 10/03/2025 - 19:08

thanks, that helps a lot !