Rotation of the created block Y axis rotation (s/w/n/e - rotation from player side) does not work

Started by VegaOrionis on

Topic category: Help with MCreator software

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Rotation of the created block Y axis rotation (s/w/n/e - rotation from player side) does not work

I created a block model at https://web.blockbench.net/ and uploaded it to mcreator. I set it to rotate (s/w/n/e - rotation from player side). But in practice, it doesn't rotate in any position. What did I do wrong in Blockbench? How can I make it rotate when placed?

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works fine for me, in latest…
Thu, 10/09/2025 - 12:35

works fine for me, in latest anyway,

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um but that model wouldn't…
Thu, 10/09/2025 - 18:37

um but that model wouldn't change when rotated around the y axis, would it?

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yes, but I would like it to…
Thu, 10/09/2025 - 19:00

yes, but I would like it to rotate in every direction and not in a circle, I would like the side with the "rod" to be positioned towards the block, like a lever.

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I don't think you can it to…
Thu, 10/09/2025 - 19:06

I don't think you can it to rotate exactly like a lever but try this,

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I know that turning it like…
Thu, 10/09/2025 - 19:20

I know that turning it like a lever worked for me, but in newer versions of mCreator, but  with the same settings in old, I see that it doesn't work and I was wondering if I was doing something wrong...
 

I tested all configurations and I see that it doesn't work in old versions... I think it only worked in versions 2023+...

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what if you make your model…
Thu, 10/09/2025 - 19:23

what if you make your model not just a perfectly centered rod? it could be you just can't see it rotation

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it rotates around an axis …
Thu, 10/09/2025 - 19:26

it rotates around an axis (because it is in the middle) so you can't see its rotation, but I would like it to rotate on a given side and not on an axis.

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yeah so make the model in…
Thu, 10/09/2025 - 19:28

yeah so make the model in blockbench "attached" to like the north or south side of the bounds

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You were right, changing…
Thu, 10/09/2025 - 19:46

You were right, changing direction to north/south solved the problem, thanks :)

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You will always find a…
Thu, 10/09/2025 - 19:47

You will always find a solution :)