Mod crashes when creating/opening world/ failed to parse biome

Started by MrUnicorn on

Topic category: Help with MCreator software

Joined Feb 2024
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Mod crashes when creating/opening world/ failed to parse biome

To put it simply, I can't open a world or create a new one when I go to test out the mod. I believe a plugin causes the problem, as the piece that it says is missing is an end biome added from a plugin I deleted, but it seems that it is still somewhere deep in the files, looking for something that is not there. Any ideas on where it could be?

 

 

 

Joined Dec 2014
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if you can't find the…
Tue, 10/21/2025 - 09:12

if you can't find the element in the .mcreator file or the elements folder, you should be able to safely delete the offending file.

Clicking this might also fix it,

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ok, so I found the file and…
Tue, 10/21/2025 - 17:40

ok, so I found the file and tried to delete it, but it keeps regenerating even though it has no biome that needs the code, which was how I thought that worked, but I guess not? regenerating the code sadly didn't help either. The error message reads

minecraft:worldgen/biome/unis_cradle:scalewoodforest: Failed to parse unis_cradle:worldgen/biome/scalewoodforest.json from pack mod/unis_cradle

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have you checked it doesn't…
Tue, 10/21/2025 - 19:51

have you checked it doesn't exist in the .mcreator file or the elements folder?

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I checked the . Mcreator…
Tue, 10/21/2025 - 20:08

I checked the . Mcreator file and the elements folder and found nothing. It appears to be found in the build folder, and nowhere else. could I fix the issue by moving it to one of the folders mentioned above, or is there even a solution at all?

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hmmmm can you send your…
Tue, 10/21/2025 - 20:16

hmmmm can you send your workspace?

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can you try, as a test,…
Wed, 10/22/2025 - 07:40

can you try, as a test, making a new workspace and then importing the one you just exported?

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Just tried that, still…
Wed, 10/22/2025 - 19:48

Just tried that, still crashes from the same issue unfortunately.