Allow Dynamic use of Custom Block Models

Started by salvanim on

Topic category: Feature requests and ideas for MCreator

Joined Oct 2025
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Allow Dynamic use of Custom Block Models

At the moment, when you create a new block model, it always has to use the texture mapping that is defined in the resources area, which it uses 0 for when the default is selected, it would be nice if it could be changed so that if the texture mapping texture is not defined then it uses what is provided in the block creation area instead. This would allow for easy use of the same custom block model with different textures without needing to worry about creating a new texture mapping every time. When I modify the json directly I can replace the "0" or whatever with the texture I want and it works well, while before when the texture is not defined it simply produces the block with the error texture, even when I gave one in the block builder.