Started by
kabutomiyatake
on
Topic category: Help with MCreator software
I am planning to overhaul the damaging system of explosions so that damage area and amount matches the crater it creates, and to do that, I need to get an explosion's power as a variable. However, it seems like the trigger "when an explosion occurs" does not give the explosion's power as a number dependency.
Is there a way to get an explosion's power?