Topic category: Help with MCreator software
Quick disclaimer, I'm pretty much a total newbie to this, so I might be missing something obvious.
I've been working on a mod for a bit, it just adds some blocks. It all works fine, except for some reason, placing one of the modded blocks next to a vanilla block (the other blocks work fine) will delete the texture and turn it black, but only on that side. it doesn't happen with glass/transparent blocks. I thought maybe turning off ambient occlusion would fix it, no luck there: I turned off shading on the models in blockbench (though I may have done something wrong and not properly turned it off, I'm still new to this like I said) and that didn't work either. I think the issue has to do with the game thinking the block face isn't visible, so it culls that side?
Here's a screenshot, by the way:

Any help appreciated. Thanks
In the part of the Block Mod Element editor where you have your texture selection, you should also see stuff about transparency & translucency when rendering. Make sure that those options are properly set.
The block is set to transparent parts/solid. I tried selecting the other options for transparency rendering, which didn't work; neither did telling it that it wasn't solid. Turning off block rotation didn't do anything either. So I think they're all properly set.
Still looking for help with this, if anyone knows what to do!