Started by
roman_kridd
on
Topic category: Troubleshooting, bugs, and solutions
So, I have 2 animations for my mob. Idle and Walking animation. Idle's code is: if x delta movement = 0 and y delta movement = 0 and z delta movement = 0: return true; return false
But in the game idle animation is broken and only starts after a bit of time after mob stopped moving.
The game itself may not enter idle the exact same moment walking stopped
So how can i start idle animation right when mob stops?