Started by
Ridomiskar
on
Topic category: Help with Minecraft modding (Java Edition)
So since i can't use geckolib anymore with the new versions, how does the animations procedures for mobs work? I know i can't just use an "if" since i have to put something in it. So, how do you make it work within the procedure that it wants you to put inside there?
You use an animation condition within the animation tab to turn the animation on/off. Then use another procedure which will activate based on what/how you want the animation to start and end. Through that procedure you affect the display condition, through nbt/variables/custom data.