Minecraft Zelda Dark World Mod idea, I don't really know how I can do this please help.

Started by Top_Hat_Monkey on

Topic category: Help with Minecraft modding (Bedrock Edition)

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Minecraft Zelda Dark World Mod idea, I don't really know how I can do this please help.
Thu, 06/04/2026 - 21:28 (edited)

You can find a dark world portal tile very far away from spawn. walking over it takes you to the dark world. you can find a broken down temple that going to that same location in the dark world takes you to a complete version of the temple that holds the magic mirror that lets you create portal tiles anywhere you want. the dark world works by copying everything from what the overworld looked like when first created, meaning anything you changed in the light world (overworld) won't change in the dark world. every structure now looks different, now they look like a dark world counterpart like in the original game "The Legend of Zelda: A Link To The Past". I don't know about making a nether portal in the dark world, I'm probably just gonna stick to it just taking you to the regular nether, or just making it where you cant light a nether portal in the dark world. The Stronghold is a whole other topic, I have NO idea what to do for it, maybe it could lead you to a secret  boss battle for a secret weapon. anyways this is a cool idea I had. 

 

Edit: Sorry, I forgot to add if you have the music volume on then the original Dark World theme plays!

Edit 2: I have just remembered mcreator for bedrock is extremely limited and I can't make my mod for bedrock and I don't have java, until I've bought java edition this mod will be on hold for now

Edit: 3: I got Java!

Edited by Top_Hat_Monkey on Thu, 06/04/2026 - 21:28
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Definitely not easy, you…
Fri, 05/29/2026 - 14:36

Definitely not easy, you would have to remake all of the original minecraft biomes with your new dark version blocks, use the same overworld vanilla generation dimension. Then make all of the minecraft structure variants with identical spawning conditions. Whether they will actually spawn in the exact same spots is questionable. Could definitely do this easier with code.

The portal tile is easy, you just make a custom model and texture, when entity walks on block, switch dimension. To make it render like the end portal is another matter though.

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idk how to do like anything,…
Sun, 05/31/2026 - 21:32

idk how to do like anything, if I could get like a video tutorial on how i'd do everything that be nice. I'm still I noob lol

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fire! also this sounds a lot…
Wed, 07/15/2026 - 11:42

fire! also this sounds a lot like deltarune, have you checked that out?

 

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hold up i think i have an…
Wed, 07/15/2026 - 16:56

hold up i think i have an idea maybe by using the "StructureManager Class" by copying the surrounding chunk and paste it in the custom dimension

the problem is the performance of this is going to be terrible

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if its java you can probably…
Wed, 07/15/2026 - 17:00

if its java you can probably code it to read the overworld file chunks instead