Started by
DELT6
on
Topic category: Troubleshooting, bugs, and solutions
Hi,
Currently, when canceling a "before entity is hurt" where the immediate source is a projectile, the projectile completely stops or bounces off right in front of the target. Because the attack event is canceled, the projectile never technically hits the entity. Wouldn't it make more sense for the projectile to ignore the entity and pass through them entirely, rather than treating them like a solid wall?
Edited by DELT6 on Thu, 06/04/2026 - 19:47