Is the behavior of canceled projectiles in the "before entity is hurt" event intended?

Started by DELT6 on

Topic category: Troubleshooting, bugs, and solutions

Joined Oct 2023
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Is the behavior of canceled projectiles in the "before entity is hurt" event intended?
Thu, 06/04/2026 - 19:47 (edited)

Hi,

Currently, when canceling a "before entity is hurt" where the immediate source is a projectile, the projectile completely stops or bounces off right in front of the target. Because the attack event is canceled, the projectile never technically hits the entity. Wouldn't it make more sense for the projectile to ignore the entity and pass through them entirely, rather than treating them like a solid wall?

Edited by DELT6 on Thu, 06/04/2026 - 19:47