Some Ideas for New MCreator Update

Started by Wes on Fri, 03/04/2016 - 00:00
Last seen on 20:41, 17. Oct 2018
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Some Ideas for New MCreator Update
Fri, 03/04/2016 - 00:00

Well I don't know where to put this so I decidet to write it up here 

So these are my Ideas ofcourse I will separate it into 2 categories Ideas/Bugs :)

Ideas:
MCreator Own Energy system : Just Like RF or KJ but it will be easily configurable :)
Bring back techne to other mods parts : Some people don't know or don't have time to learn other program  :P
Full Armor Eventing (Just Like armors from Divine RPG or AoA) : I don't have to explain why xD
3D Armors : Just for fun xD
Add New achivement tab : This will help with organisation
Remove one element from event button : Its anoying when you make list of elements with one wrong and you have to rewrite them all again
Add more than 1 random drop option : There is only for item and its not working correctly :L
Rise up the limith of blocks that are in Custom structure or make that its not counting air as block : Anoying think :L
Add Coordination of placing Custom Structure
Add option to add own textures for creative tap like in other mods

Bugs:
Fix Ores not spawning in Nether
some atEvents for items/block not working correctly : Ex. Remove block with drop is not removing droped item
Fix Incorrect rendering of block in Achivement tab causing game to crash
Fix Luminace dosen't work 
Fix Potion effects are not removeing it self after time is up for some events

That's all and again sory it that was supose be in different forums :L
Also sory for my english

I hope that Creators will think about this ideas and bugs if future :)

Thanks for attention Moders and Creators


 

Last seen on 21:19, 17. Oct 2018
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The second is problematic ,
Fri, 03/04/2016 - 13:35

The second is problematic , beacause of the 1.8 new .json block models system. Only option to use "Techne" model for block is only possible if your block have TileEntity. And it is no good to use , because TileEntitys slows performace of your game.

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Bigger structures are easy to
Fri, 03/04/2016 - 13:37

Bigger structures are easy to make manually , just split the voids to smaller ones and call the next from previous one.

Last seen on 20:41, 17. Oct 2018
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RE:Bigger structures are easy to
Fri, 03/04/2016 - 16:19

@#2 So there is no way to bring back Techne to more options thats a bit bad :L
but any ways thanks for Info and I know its not your job but do you have more Ideas for MCreator ? :)

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RE:Bigger structures are easy to
Fri, 03/04/2016 - 16:19

@#2 So there is no way to bring back Techne to more options thats a bit bad :L
but any ways thanks for Info and I know its not your job but do you have more Ideas for MCreator ? :)

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RE:Bigger structures are easy to
Fri, 03/04/2016 - 22:29

@#2 I moght be stupid but can you tell me how I supose to slim my structure ?