Topic category: Advanced modding
Hey all,
I'm in the process of updating my Thousand Worlds mod, and I've noticed after killing a ton of the mob I created they never dropped their rare drop, redstone dust. I went into the code and changed it so neither drop was classified as "rare" but I spawned a bunch of the mobs, executed the command "/kill @e[type=TestEnvironmentMod.cyborgZombie]" (which did kill them all) and then "/kill @e[type=Item]" (which got rid of all of the item gems). However, when I scrolled through what all was killed I didn't see a single restone. A lot of rotten flesh, a few eggs but no redstone. See screenshot at link below.
Case and point: Help me fix my second drop so that it actually WORKS (somehow) please.
Thanks,
Mr_Alpha
Do they use the Zombie AI? If they did, that might be the reason they drop rotten flesh.
@#1 No, it's a custom AI and dropping rotten flesh was a choice by me because they are Cyborg ZOMBIES. Thanks though.
On the events page, use the "When mob is KIlled" and use the 'Random Drop event" you can change the percentage of the drop...
Watch this video on exactl how to do this, this will allow the drops to be just like the "Rare drop" options, but its more customizable.
https://www.youtube.com/watch?v=veF5QOzVTd4&t=12s
Sub for more tutorials to. :D
@#2 Yeah, I never thought of it that way. That should work. Thanks.
@#1.1 xXMCXx is right.