Custom Event Case

Started by IuStrenght on

Topic category: Help with MCreator software

Active 3 years ago
Joined Aug 2015
Points:
902

User statistics:

  • Modifications: 7
  • Forum topics: 9
  • Wiki pages: 0
  • MCreator plugins: 0
  • Comments: 151
Custom Event Case

So, i want a Custom Event Case, the oposite of "hasPlayerinInventory".
I made a Stabilizator and an Uranium Ore, i want the Uranium ore to explode if player hasn't stabilizator kit in inventory and not to explode if he has the stabilizator kit in inventory

Is this possible?

Active 1 year ago
Joined Aug 2013
Points:
1162

User statistics:

  • Modifications: 4
  • Forum topics: 6
  • Wiki pages: 0
  • MCreator plugins: 0
  • Comments: 737
I don't use MCreator's event
Fri, 12/23/2016 - 11:28

I don't use MCreator's event system , but did you try "!hasPlayerinInventory" ?

Active 3 years ago
Joined Aug 2015
Points:
902

User statistics:

  • Modifications: 7
  • Forum topics: 9
  • Wiki pages: 0
  • MCreator plugins: 0
  • Comments: 151
I want the opposite of that.
Fri, 12/23/2016 - 18:41

I want the opposite of that.

Active 1 year ago
Joined Aug 2013
Points:
1162

User statistics:

  • Modifications: 4
  • Forum topics: 6
  • Wiki pages: 0
  • MCreator plugins: 0
  • Comments: 737
Ehmm.. I did not write 
Fri, 12/23/2016 - 20:09

Ehmm.. I did not write "hasPlayerinInventory" , I wrote "!hasPlayerinInventory" 
The "!" means in most programming languages "not" so "if !Something" means "if is NOT Something"