Enable Inventory On Block Bug - Please Fix

Started by TheTeamFighter on

Topic category: Feature requests and ideas for MCreator

Joined Jul 2016
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Enable Inventory On Block Bug - Please Fix

So I recently was working on making a custom backpack that you could place down and open. You can put any item inside (while backpack is placed down), exit the backpack, and open it again and the items will still be in there. Like a chest. While that component works, when you break the "backpack" and place it down again, the items have disappeared. I'm guessing it is some sort of bug because I enabled inventory on the block and unchecked the box that read "Dose this block drop items from its inventory when destroyed." This did not work. And before you say anything, yes I made sure I checked the box that read "Enable Inventory on this block."

Could you either fix this bug (if it is one), or tell me what I'm doing wrong?

Thanks! I really do appreciate it either way. Keep up the good work.

Joined Feb 2016
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No it is not a bug. When you
Tue, 01/31/2017 - 22:10

No it is not a bug. When you break the block the items that were in it get deleted because the block doesn't drop them and if you place down the block again it's like if it were a new block.

Joined Jan 2017
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What it does is, for instance
Wed, 02/01/2017 - 21:20

What it does is, for instance. "Chest has items: True, Chest is broken: True, Are Dropped items enabled?: False ; Deleting items."

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RE:No it is not a bug. When you
Mon, 02/13/2017 - 22:54

@#1 So it is a glitch because the items would stay in the block and when you place it down they should be there right?

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RE:What it does is, for instance
Mon, 02/13/2017 - 22:55

@#2 Well thats annoying, but thanks for letting me know what the problem is.

Joined Nov 2016
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TheTeamFighter this should be
Thu, 02/23/2017 - 17:14

TheTeamFighter this should be sent from the report bug page

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Howd you make it keep the
Thu, 02/23/2017 - 20:54

Howd you make it keep the items inside after you exit? been having that problem for a while

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RE:TheTeamFighter this should be
Thu, 03/02/2017 - 02:16

@#3 Thank you, i will report as a bug instead.