How to make a throwable Item (TUTORIAL)

Started by Lakas on Mon, 02/06/2017 - 21:08

Topic category: User side tutorials

Last seen on 17:49, 20. Aug 2019
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How to make a throwable Item (TUTORIAL)
Tue, 08/22/2017 - 13:20 (edited)

So you want a throwable Item like a Snowball? I know exactly what to do!

First you are going to create a gun (and select textures and stuff..)

but that is now very important  what comes

next! :

- put the durability of the "gun" to 0 

- choose a random item for bullet

Then you make the crafting recipe.

After that you edit the "gun" again

and make the item the bullet itself by

choosing the same item as the bullet

then after that you are finished! (Not really)

----Now this part is not important----

After finishing almost your throwable item you can make it

stackable by editing the code of the throwable item

you'll need to find this:

    static class ItemgGUN extends Item {

        public ItemgGUN() {
            super();
            setMaxDamage(0);
            maxStackSize = 1;
            setFull3D();
            setUnlocalizedName("explosiveSpear");
            setTextureName("TNTSpear");
            setCreativeTab(CreativeTabs.tabCombat);
        }

(setUnlocalizedName is the name of the Item and setTextureName is the Name of the png File

for this Item so "explosiveSpear" and "TNTSpear " doesn't need to be there.

There could be like "iceball" and "IceBallTexture" So ignore that!)

Well what you need to do is just edit the 1 in maxStackSize to 64 that allows the player to

stack the throwable item 64 times per slot!

Then you are finished! Voilà!

 

Edited by Lakas on Tue, 08/22/2017 - 13:20
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where do i find gun mode
Thu, 08/16/2018 - 04:36

where do i find gun mode

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You click "edit code of the…
Thu, 08/16/2018 - 07:16

You click "edit code of the selected mod element" on the left.

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actually you can make ranged…
Tue, 08/20/2019 - 18:05

actually you can make ranged items(thats what guns are called now) stack