Modded block structures

Started by Krakonium on Sat, 03/04/2017 - 22:41

Topic category: Help with modding (Java Edition)

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Modded block structures
Mon, 03/06/2017 - 18:12 (edited)

If you have a problem with your blocks not showing up in mcedit:

..it doesn't matter, mcedit saves the id's so you can still use modded blocks!

They will appear purple in mcedit but if you find the structure yourself it looks perfectly fine.

Special thx to ahig for explaining dis

 

Edited by Klemen on Mon, 03/06/2017 - 18:12
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Export your mod with the
Sat, 03/04/2017 - 23:28

Export your mod with the blocks, then go inminecraft and build with your mod, then use mcedit to save your builds as a schemetic, then load up the file in mcreator.

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Another method is building
Sun, 03/05/2017 - 12:45

Another method is building the schematic out of vanilla blocks and replace them. Open the schematic file on notepad and change the vanilla block ID (for example stone which is 1) and replace it with the modded block ID. You can find the vanilla ID on the wiki and the modded ID in the mod source code.

A quick way to find the ID in the source code if using Ctrl+f and type ID

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RE:Export your mod with the
Sun, 03/05/2017 - 15:47

@#1 Sorry for not stating this before but mcedit doesn't support modded blocks.

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RE:Another method is building
Sun, 03/05/2017 - 15:48

@#2 Do you think I wouldn't have tried the obvious before typing that? please try your ideas before suggesting them.

..thanks anyway

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my dont work it say error 
Sun, 03/05/2017 - 16:34

my dont work it say error 

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RE:my dont work it say error 
Sun, 03/05/2017 - 16:35

@#3 ...wot

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well i get error on the
Sun, 03/05/2017 - 17:15

well i get error on the programin everything on it 

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I noticed that the forum name
Sun, 03/05/2017 - 18:24

I noticed that the forum name was changed to "UNSOLVED" does me method not work for you?

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i see but then i am not allow
Sun, 03/05/2017 - 18:33

i see but then i am not allow to say 

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RE:RE:Export your mod with the
Sun, 03/05/2017 - 21:51

@#1.1 The modded blocks don't show up, but Mcedit still saves the block ID's thus it still works. It is how i get custom block structures in my mods

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RE:RE:RE:Export your mod with the
Mon, 03/06/2017 - 16:29

@#5 It doesn't work for me, It may just be my mcedit tho idk

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RE:I noticed that the forum name
Mon, 03/06/2017 - 17:34

@#5 I reinstalled mcedit and it works now lol.. thx xD

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Actually, your method does
Tue, 03/07/2017 - 01:51

Actually, your method does not work. I have tried this method with every single structure with modded blocks I have ever made, but whenever I put the files into MCreator, it spawns with sand or some other random minecraft block. It never spawns with the correct block. Well, actually there is that one structrure which wasn't even a structure. All it was was the modded block and air. That is the only way this method works. Though, I use MCedit 2, and that may be why it does not work. I don't know where to download the first version.

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RE:Actually, your method does
Tue, 03/07/2017 - 02:19

@#7 The method does work, i know because i have used it many times. However i have expirienced problems like what you have, only with modded and vanilla blocks overriding each other. To fix this, i simple made sure to keep the original Mcedit updated, however if you do have the Mcedit version supporting a minecraft version higher than the minecraft version of your mod, you may run into errors also. Even if the structures you make end up working, when you have other mods installed, blocks from those mods may override the blocks in your structures. Overall, modded block structures are one of the most annoying things in mod makeing, so be ready for endless trial and error. I do recommed to set all of your block, item, dimension, and mob ID's to outlandish numbers in order to avoid modded blocks overrideing each other.