[Bugs Reporting] Creating Armor (MCreator 1.7.5)

Started by 810Teams on

Topic category: Troubleshooting, bugs, and solutions

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[Bugs Reporting] Creating Armor (MCreator 1.7.5)
Tue, 03/14/2017 - 09:22 (edited)

Hello, after a few days of the new MCreator 1.7.5 is released. I've found some bugs. These are bugs that I've found.

1. Armor texture bug - Item icon of any armor piece can't be displayed. They appear as the missing texture, even I've already selected the textures for them.

2. Wrong information - The information said "helmet, body, leggings, boots", but it's actually "boots, body, leggings, helmet". This appears to be found since MCreator 1.7.0 or even before.

If any developers see this, please fix them, especially the bug about missing armor texture.
Thank you for reading.

Edited by 810Teams on Tue, 03/14/2017 - 09:22
Last seen on 15:34, 19. Nov 2021
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Just try to fix the bug using
Sun, 03/19/2017 - 16:36

Just try to fix the bug using the code editor.

Last seen on 06:07, 26. Aug 2018
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RE:Just try to fix the bug using
Mon, 03/20/2017 - 12:13

@#1 i found same bugs and made  post about it  altough idk how to use the coding to fix it so could u pls explain in some more detail on how to do that  if  u be so kind :D

 

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To fix the armor bug (boots,
Mon, 03/20/2017 - 18:04

To fix the armor bug (boots, body, legs, helmet), try to replace boots to helmet + annotate using //Helmet so you don't swap these with boots again. And replace the helmet (without annotation) to boots.

Last seen on 06:07, 26. Aug 2018
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RE:To fix the armor bug (boots,
Tue, 03/21/2017 - 10:34

i have no clue on how to get this fixed and then again this will not fix the ingame textures missing problem  i just tried somethings and it didnt help anny  just gave me compile errors 

 

lol i think its time i read up bout java

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RE:RE:To fix the armor bug (boots,
Mon, 04/03/2017 - 18:47

@#3 I thought it would work.

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When I checked the changelog.
Mon, 04/03/2017 - 18:59

When I checked the changelog.  MCreator 1.7.6 will fix the armor textures bug.