How i make a functional sapling?

Started by ElMatixx636 on Sat, 04/29/2017 - 19:08

Topic category: General discussion

Last seen on 20:43, 17. Jun 2017
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How i make a functional sapling?
Sat, 04/29/2017 - 19:08

Actually i'm making a sapling, but i don't know how to make a schematic for the tree.

Last seen on 22:52, 27. Oct 2017
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Make the tree in MC, then use
Sat, 04/29/2017 - 19:19

Make the tree in MC, then use a tool like MC edit and then save the Schematic,  then load it in to MCreator, but I not sure how you get it to grow/place your tree after x amout of ticks.

Last seen on 07:58, 22. May 2020
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tick timer for the plant to
Sat, 04/29/2017 - 23:02

tick timer for the plant to spawn a schematic, and add an "if right clicked" and have "item in hand=bonemeal" to spawn the schematic

Last seen on 19:17, 7. Sep 2020
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Wheres the "Item in hand"…
Wed, 05/27/2020 - 14:21

Wheres the "Item in hand" block

Last seen on 18:13, 20. Oct 2020
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It’s in the entity area…
Wed, 05/27/2020 - 14:31

It’s in the entity area. Item in main hand

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If you want I made a sapling…
Thu, 05/28/2020 - 06:37

If you want I made a sapling without using schematics, it is fully functional I can send you the .ptpl files if you want.

Last seen on 14:57, 30. May 2020
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can u send me it please?
Sat, 05/30/2020 - 14:35

can u send me it please?

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You can download the file…
Sat, 05/30/2020 - 16:38

You can download the file from "here". You could import the files or add to the Template Library from Preferences >>> Procedure Templates. All of them has comments bound, you can check those and good luck.

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It also has growing and bone…
Sat, 05/30/2020 - 16:42

It also has growing and bone mealing procedures in case you want to use them. By the way the link is broken. You can download all of them from "here".

 

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you could've just used…
Wed, 09/02/2020 - 07:37

you could've just used structures... but ok

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That is the most complex…
Wed, 09/02/2020 - 23:57

That is the most complex method I have ever seen. And I can barely make structures generate slightly normally.