Bonemeal, bonemeal, bonemeal

Started by LueLusten on Fri, 10/13/2017 - 16:40

Topic category: Help with MCreator's application

Last seen on 22:52, 27. Oct 2017
Joined Nov 2016
User points:

Statistics:

  • Comments:
  • Forum topics:
  • Modifications:
  • Wiki pages:
Bonemeal, bonemeal, bonemeal
Fri, 10/13/2017 - 16:40

Well there is a setting for bonemeal, but no code that refects it in the plant, I set 100 nothing states 100 I set it to 50 nothing in the code seems to change
So does anyone know what code is mean to let plants grow in the wilde from bonemeal so I can add it back and fix this,

Also still ont he blant subject is there anyway to fix the plants hit box as it seems to only use the little yellow or red plant what is really small hit box, we need
grass or bigger plants hit box.

As you can see there is NO difference between a 50 bonemeal and no different to 20 bonemeal its NOT adding the code

Last seen on 13:48, 21. Aug 2019
Joined Jun 2016
User points:

Statistics:

  • Comments:
  • Forum topics:
  • Modifications:
  • Wiki pages:
Maybe the difference is in
Fri, 10/13/2017 - 20:52

Maybe the difference is in the bonemeal, not in the plant

Last seen on 22:52, 27. Oct 2017
Joined Nov 2016
User points:

Statistics:

  • Comments:
  • Forum topics:
  • Modifications:
  • Wiki pages:
Well there ever it is it's
Fri, 10/13/2017 - 20:58

Well there ever it is it's broken, Is see no file or change in the files at all what include any bonemeal code, from what I can see it the mod as to include it, so 1.7.4 bonemeal function is foobared lol not a real biggy and I will still keep researching but so far the files we have access to via the editor don't change when you enable change the bonemeal section.