With MCreator (nearly) anything is possible. You just need the right level in skill with either using Mcreator's tools or the built in code editor. One way to do this is possible a procedure that activates when a entity is hit with a projectile which makes them have such a high slowness affect they do not move and then using a lead on them (or a more advanced alternative if you think your up to it.)
With MCreator (nearly) anything is possible. You just need the right level in skill with either using Mcreator's tools or the built in code editor. One way to do this is possible a procedure that activates when a entity is hit with a projectile which makes them have such a high slowness affect they do not move and then using a lead on them (or a more advanced alternative if you think your up to it.)
Depends if you are looking for water net that is similar to one from Water Strainer mod than It might be possible
Well I should phrase this better, how do I make it so that when a player kills a mob with a certain item, it gives said player a certain item?
You might need to make a mo without a mod creator to do that.
Then how do I have an entity drop at maximum one of a specified item?
hey ultadoer, as of your second question, you can do the events:
when entity is killed
then If player has in hand (item)
do stacked event:
- remove (item) from inventory
- add item to inventory (or spawn gem at xyz, the one you prefer)
hey, events arent a thing anymore bro