Started by TheBombBard40
on Mon, 05/14/2018 - 12:24
Topic category: Help with MCreator software
So, I am trying to make a ranged item spawn a block when its projectile hits a block. So where ever the projectile hits, a block will spawn. I used to be able to do i before the procedure system was added, but now I don't know how. Can someone tell me how to do this through procedure (unless there is a different way).
Trigger:when bullet hits block
New Procedure:add block x y z <your block here>
That should be under block management.