Topic category: Feature requests and ideas for MCreator
Since we are rather close to MCreator 2, and your already starting to build it, maybe we can do:
1.8.0 - The Mob Update
*Added the ability to edit Vanilla Mobs (For example, making fish mobs eat fish seeds (Fish will be added in 1.8.1 for reasons))
*You can now add more drops and select how much they drop (For example, 2 drops, one 2-4 emeralds and one 0-3 diamonds)
*Custom models for mobs created and given by me
*Mob skins - Up to 5 skins for all 3 entity modes - Normal, Angry, and Tamed
*You can now select modes for entitys, so you can create a Neutral mob more easily
*The hitbox creator from an earlier suggestion of my, along with the unrelated Dimension number changing without code editing
*All Minecraft textures are now usable in the Create Item/Block Texture, with some split into parts (Like apples for example)
*Custom spawn egg texture for mobs - or use the normal settings
*MrCrayFish's Model Creator replacing Techne, and added Tabula, iChunUtil, Mantle, and Tinker's Construct (the latter two to show the new OreDictionary use)
*OreDictionary now loads mod elements of other mods, for example, loading Tinker's Construct's Cobalt as block.tinkersconstruct.COBALT (Mod ID names and element names from other mods lose any _ in the block list, but when exporting mods they are normal; changes in 1.8.1)
*More stuff decided by the staff
1.8.1 - Mine Park: The Flattening but MCreator
*Remaked all the saving of stuff: (+ For added, = For changed, - For removed)
+Added all blocks, and kept stuff like All-Colors elements for wool and more, and added ones for Beds, Carpets, Banners, and more, and made the 1.8.0 OreDictionary use into another folder called Other Mods.
=Changed how block and item names are handled - Now displays the name of the block in Vanilla (Or tile/item/etc.THINGNAME.element, for example: entity.chocolate.squirrel, but when played: Squirrel)
+MCreator can now save custom mob spawn eggs, including ones for other mobs, yet these ones display with a MCreator symbol next to a Spawn (blank egg), or the same but with a blue M (other mods)
-Removed use of unused items in crafting recipes and more unless they are readded by a mod to Vanilla.
*Added 1.13 stuff
*Added a texture map option to mob textures, created when a mob is loaded with a custom model and the player didn't save the texture map, Unless a texture has been choosed. It makes a texture map for the mob as its texture, so players can look ingame then create a normal texture
*Potion element - uses special procedure events to make unique effects
*More stuff decided by the staff
1.8.2 - You waited at least 181 updates for this? I forgot to count because of the hype
*Added ROTATABLE BLOCKS, BLOCK MODELS WITH CUSTOMIZABLE TEXTURES, AND MORE MORE MORE MORE MORE BLOCK STUFF
*Custom code to make MrCrayFish's Model Creator load in the new model folder used for the above
*You can now edit ALL vanilla Blocks, Items, and more
*More stuff decided by the staff
Nice suggestions
Mr Crayfish model maker compatibility with mobs will never be implemented (as Mr Crayfish Model Maker was designed to be used for making block models). I personally use Techne for mobs and Blockbench for blocks.
For neutral mobs, that's very easy... Just don't add the attack [player] block in the AI