How can I make an ocean biome? Specifically one with unique mobs and plants.

Started by Tyyny1 on Sun, 06/10/2018 - 23:00

Topic category: Advanced modding

Last seen on 09:37, 19. Oct 2018
Joined Mar 2018
User points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • Tracker tickets:
  • MCreator plugins:
  • Comments:
How can I make an ocean biome? Specifically one with unique mobs and plants.
Sun, 06/10/2018 - 23:00 (edited)

I want to make a mod with underwater biomes. I have pretty much no coding knowledge and I can't find any tutorials. I kinda want the biome to not just a flat floor but have height differences.

Edited by Tyyny1 on Sun, 06/10/2018 - 23:00
Last seen on 17:31, 17. Oct 2020
Joined Feb 2020
User points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • Tracker tickets:
  • MCreator plugins:
  • Comments:
I am not sure about how to…
Thu, 06/04/2020 - 16:51

I am not sure about how to make the ocean biome but about the plants in the editor it lets you select the type "Water" and I think that helps to make it an ocean plant

Last seen on 02:10, 20. Oct 2020
Joined Mar 2020
User points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • Tracker tickets:
  • MCreator plugins:
  • Comments:
so make a biome and select…
Sun, 08/16/2020 - 18:46

so make a biome and select the ground and underground block to be whatever you want the ocean floor to be like sand then set the base hight to at most -1.9 or any other minus number apart from -2.0 and onwards (it creates massive pilers reaching high into the air around the biome if you do this then make some blocks and make them look and act like underwater plants and make then procedurally generated structures (make them kinda common) like 4 per chunk for kelp like plants then set the hight variation to 0 and your done now add some mobs (or not)