How to give Vanilla Mobs custom Drops

Started by DarkAssassin on

Topic category: Help with modding (Java Edition)

Last seen on 16:37, 22. Feb 2020
Joined Sep 2018
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How to give Vanilla Mobs custom Drops
Wed, 08/21/2019 - 01:41 (edited)

So I tried a few things to get this to work but I have had no luck, I've tried Procedures and Overlays, only Procedures have seemed to succeed, but it Only does it for all mobs [Entity Dies] so It's quite useless unless I want all mobs to drop the custom loot.

I tried making an Overlay and editing the code like Nuparu00 said on this topic here -=- https://mcreator.net/comment/28477 -=- and also a small bit of info on this page aswell -=- https://mcreator.net/forum/42141/how-do-i-make-vanilla-mobs-drop-custom… -=-

I believe to have a good grip on what I need to do, for example. This is what I tried to do while following the instructions that I could see.

Below is the original code, Below that will be my edited version of the code.

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public class mcreator_test {

    public static Object instance;

    public void load(FMLInitializationEvent event) {
        MinecraftForge.EVENT_BUS.register(new GUIRenderEventClass());
    }

    public void generateNether(World world, Random random, int chunkX, int chunkZ) {
    }

    public void generateSurface(World world, Random random, int chunkX, int chunkZ) {
    }

    public void serverLoad(FMLServerStartingEvent event) {
    }

    public void preInit(FMLPreInitializationEvent event) {
    }

    public void registerRenderers() {
    }

    public int addFuel(ItemStack fuel) {
        return 0;
    }

    public static class GUIRenderEventClass {

        @SubscribeEvent(priority = EventPriority.NORMAL)
        public void eventHandler(RenderGameOverlayEvent event) {
            if (!event.isCancelable() && event.getType() == RenderGameOverlayEvent.ElementType.HELMET) {
                int posX = (event.getResolution().getScaledWidth()) / 2;
                int posY = (event.getResolution().getScaledHeight()) / 2;
                EntityPlayer entitySP = Minecraft.getMinecraft().player;
                MinecraftServer server = FMLCommonHandler.instance().getMinecraftServerInstance();
                World world = server.getWorld(entitySP.dimension);
                EntityPlayer entity = entitySP;
                for (EntityPlayer entityMP : world.playerEntities)
                    if (entityMP.getName().equals(entitySP.getName()))
                        entity = entityMP;
                int x = (int) entity.posX;
                int y = (int) entity.posY;
                int z = (int) entity.posZ;
                if ((true)) {
                }
            }
        }
    }
}

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Now for what I was able to do with the instructions given.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

public class mcreator_test {

    public static Object instance;

    public void load(FMLInitializationEvent event) {
        MinecraftForge.EVENT_BUS.register(new GUIRenderEventClass());
    }

    public void generateNether(World world, Random random, int chunkX, int chunkZ) {
    }

    public void generateSurface(World world, Random random, int chunkX, int chunkZ) {
    }

    public void serverLoad(FMLServerStartingEvent event) {
    }

    public void preInit(FMLPreInitializationEvent event) {
    }

    public void registerRenderers() {
    }

    public int addFuel(ItemStack fuel) {
        return 0;
    }

    public static class GUIRenderEventClass {  public void playerKilledZombie(LivingDropsEvent event)
   {
      if(event.entityLiving instanceof EntityZombie)
      {

        

        event.entityLiving.dropItem(Items.rotten_flesh, 1);

         event.entityLiving.dropItem(Items.bone, 1);
        
      }
    
}

        @SubscribeEvent(priority = EventPriority.NORMAL)
        public void eventHandler(RenderGameOverlayEvent event) {
            if (!event.isCancelable() && event.getType() == RenderGameOverlayEvent.ElementType.HELMET) {
                int posX = (event.getResolution().getScaledWidth()) / 2;
                int posY = (event.getResolution().getScaledHeight()) / 2;
                EntityPlayer entitySP = Minecraft.getMinecraft().player;
                MinecraftServer server = FMLCommonHandler.instance().getMinecraftServerInstance();
                World world = server.getWorld(entitySP.dimension);
                EntityPlayer entity = entitySP;
                for (EntityPlayer entityMP : world.playerEntities)
                    if (entityMP.getName().equals(entitySP.getName()))
                        entity = entityMP;
                int x = (int) entity.posX;
                int y = (int) entity.posY;
                int z = (int) entity.posZ;
                if ((true)) {
                }
            }
        }
    }
}

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Also yes, I have tried to use getEntityLiving() aswell.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

I also tried this but it didn't work.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

public class mcreator_test{

public static class GUIRenderEventClass
{}

public mcreator_overlayTest(){}

public Object instance;
public void load(FMLInitializationEvent event){
    MinecraftForge.EVENT_BUS.register(new GUIRenderEventClass(
    public void playerKilledZombie(LivingDropsEvent event)
   {
      if (event.entityLiving instanceof EntityZombie)
      {

        

        event.entityLiving.dropItem(Items.rotten_flesh, 1);

         event.entityLiving.dropItem(Items.bone, 1);
        
      }
    
}));
    
     
}
public void generateNether(World world, Random random, int chunkX, int chunkZ){}
public void generateSurface(World world, Random random, int chunkX, int chunkZ){}
public int addFuel(ItemStack fuel){return 0;}
public void serverLoad(FMLServerStartingEvent event){}
public void preInit(FMLPreInitializationEvent event){}
public void registerRenderers(){}
}[/spoiler]

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

When I run save and build on any of these, it always comes up as a error.

I'm not too sure what I am doing wrong, Any help would be Appreciated.

 

(Note: If you do happen to know how to do this, could you please provide a 'Before and After' image of the code so it is easier to follow along, thank you.)

(Note: I am also using version 1.8.0 of MCreator)

Edited by DarkAssassin on Wed, 08/21/2019 - 01:41
Last seen on 16:37, 22. Feb 2020
Joined Sep 2018
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Just another note, when I do…
Sun, 09/23/2018 - 20:23

Just another note, when I do run this, I get this in the Console:

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

:clean
:deobfCompileDummyTask
:deobfProvidedDummyTask
:sourceApiJava
:compileApiJava UP-TO-DATE
:processApiResources UP-TO-DATE
:apiClasses UP-TO-DATE
:sourceMainJava
C:\Pylo\MCreator180\forge\build\sources\main\java\mod\mcreator\mcreator_test.java:48: error: cannot find symbol
  public void playerKilledZombie(LivingDropsEvent event)
                                                   ^
  symbol:  class LivingDropsEvent
  location: class GUIRenderEventClass
1 error
:compileJava FAILED
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':compileJava'.
> Compilation failed; see the compiler error output for details.
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
BUILD FAILED
Total time: 13.135 secs
C:\Pylo\MCreator180\forge>
Task completed with return code 0 in 13657 milliseconds

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From what I can get is that 'LivingDropsEvent' no longer works, I have tried to change it to other things close to it like 'DropsEvent' and 'DropEvent' but it still seems not to work.

Hope this is helpful

You can check for entity…
Wed, 08/21/2019 - 17:35

You can check for entity type with entity killed procedure trigger and only do this for the specific entity type.

The post I have liked on the forums dozen of times: https://twitter.com/PyloDEV/status/1050470892705390594/photo/1