Started by
TheGreatKingBoo_
on
Topic category: Help with MCreator software
Hello, it's me, TheGreatKingBoo_, back at it after a long time, and still having problems with procedures xD
This time it's probably just me being an idiot, but ok, i'll explain to you my problem: I wanted to make a block with a GUI with 3 slots. In 2 of the slots you had to imput 2 items to make a third item appear in the last slot of the GUI. Sadly, i don't know how to test if a specific item is in a specific slot OR if a slot is occupied by an item. If someone could help, i'd very much appreciate it!
Thanks alot
TheGreatKingBoo_
Pylo made a video explaining it on their youtube channel.
Thank you very much, i went watching the video and i could understand
Sadly tho, i got a new problem here. Yeah, i am bad with procedures.
-How do i target a specific entity in the procedure?
(i want to target a specific entity to kill it, but i don't know how to do it)
Hey, so I’m trying to make a block with a GUI. The GUI has an input (slot 1), second input (slot 2), and an output (slot 3). My idea is when the player places in leather and another item, it will give a custom leather item, but it doesn’t seem to be working. Could anyone help me with this?
umm i can't see yourprocedure please link
here the procedure https://imagebin.ca/v/5IqxqjPVDHHG use this procedure in update tick of your block.and your slot 0=input 1=input 2=output,if you want it to be instant set the update tick to 1