Topic category: Mod showcase and discussion
This is both the official topic for discussion and the documentation topic of the mod Pyromancy.
I might also add some images and some GIFs in the future :)
To get started, you need to find a Wizard Pigman House. You can find it in the Nether. In this structure, there is a Wizard Pigman generator.
Wizard Pigmen are neutral mobs that do ranged attacks. They can drop Rotten Flesh or a Fragment of Nether Pearl (they don't drop Gold Nuggets because it would be too OP, since they spawn from a mob spawner).
You can put 4 Fragments of Nether Pearl in a crafting grid to make a Nether Pearl. You can use this Nether Pearl to make a lot of Pyromancy's stuff.
You can also use the Fragments of Nether Pearl to make a Pyromancer's Wand (it will be explained soon).
Pyromancy is mainly based on managing Red Mana, a magical resource that can activate some special blocks.
To make Red Mana you need an Obelisk. At the moment there only are three Obelisks:
- The Obelisk of Absorbtion. This is the most basic Obelisk. It generates Red Mana if it is surrounded by Lava. However, it will turn Lava into Cobblestone after a few time. It is used to craft the other Obelisks.
- The Obelisk of Redstone Conversion. Recent discoveries stated that Redstone has some affinity with Red Mana. This Obelisk can turn Redstone into Red Mana. Simply put a Redstone Block on it and it will generate 9 Red Mana.
- The Obelisk of Leaf Burning. Right now, this is the best but most expensive Obelisk. It burns nearby leaves in a 16×16 cube, generating one Red Mana for each leaf consumed in the process. It usually generates around a stack of Red Mana per tree (depending on the quantity of leaves).
Now that you know how to create Red Mana, I should tell you how to transport it. Well, actually, Red Mana is an item so just use hoppers. That means that you can also store it using chests.
Pyromancy's blocks are designed to not have a GUI. So you can't just right click a Pyromancy block to take some Red Mana, to deposit it or just to see how much of it does it have.
To visualize how much Red Mana does a block hold, you can use a Pyromancer's Wand. When this item is used on a Pyromancy's block, it will tell you how much Red Mana does it hold, the blocks it's bound to and more.
Another important tool pyromancers should use is the Red Mana Binder. It is used to bind two blocks. For example, a Destroyer Block bound to another block would destroy that block when triggered by redstone, while a Farmer Block would place a plant there.
To bind the blocks, just right-click on the block that should be affected by the "main" block while holding a Red Mana Binder in hand, then right-click the main block.
When I say the "main" block I mean the one that will affect the other. For example, the Destroyer Block or the Farmer Block can be main blocks.
The two blocks must be within 8 meters (blocks) in the 6 minecraft building directions. This means that every coordinates difference mustn't be higher than 8.
Before Pyromancy 1.4, there was no Red Mana Binder, and to "bind" two blocks you had to follow this system (if you are playing in a newer version just skip it):
The Destroyer Block and the Farmer Block work similarly to Sensorcraft blocks: they destroys a block based on how much Ender Pearls and Nether Pearls do they store. Theyuhave a GUI where you can choose the coordinates of the block that should be affected. An Ender Pearl increases by 1 the distance in the positive side, a Nether Pearl in the negative one. This means that, for example, if you put an Enderpearl in the Y slot, a Destroyer Block will destroy the block on it; if you put a Nether Pearl it will be destroy the block under it instead. Multiple slots can be combined.
Blocks that use Red Mana
Here is a list of all the blocks found in Pyromancy that use Red Mana to do something.
The Fiery Brewery
The Fiery Brewery is a block that consumes Red Mana for making Vials. To use it, you need to right-click it while holding a Pyrocream in the main hand and having an Empty Vial in the inventory. It will consume 2 Red Mana to work.
Here are the possible recipes:
- Pyrocream of the Dragon - > Vial of the Dragon - Makes some fire, makes you levitate and makes you resistant to fire damage for a bit. It can be useful when falling in lava or for fighting.
- Pyrocream of the Golem - > Vial of the Golem - Makes you slow, resistant and strong for a bit. It can be useful sometimes when fighting.
- Pyrocream of the Centaur - > Vial of the Centaur - Makes you faster, stronger and able to jump higher for a bit. It also causes some nausea though. It can be useful to quickly deal damage to enemies or to run away.
- Pyrocream of the Cyclops - > Vial of the Cyclops - Makes you resistant, hasty and blind for a bit. It can be useful when fighting.
- Pyrocream of the Phoenix - > Vial of the Phoenix - Makes you fly a bit and recover some life. Useful to run away from monsters or just to recover some life (if you don't fall).
Note: unlike Potions, Vials stack up to 16.
The Immobilizer is a block that consumes Red Mana to slow down mobs and players that collide it.
It checks if the mob is already slown down before working and the slowness lasts for a lot of time, so don't worry much about the Red Mana. You can also disable it with a redstone signal if you want.
Before 1.5, it didn't check for slowness and it couldn't be toggled off by Redstone. It worked this way:
The entities and the players that collide it will do a little jump, so the Immobilizer won't consume 1 Red Mana per tick and you won't need to constantly refill it with large amounts of Red Mana.
The Destroyer Block
The Destroyer Block is a block that consumes Red Mana to destroy blocks. If you are playing with Pyromancy 1.4 or a newer version, you have to bind it to the block to destroy using a Red Mana Binder.
It works everytime it is triggered by redstone.
The Destroyer Block is like an iron tool, so it can't destroy Obsidian, Obelisks and other Destroyer Blocks. It can't also destroy Bedrock, Command Blocks, Barriers, Structure Blocks, End gates, Ender Portals, Piston heads, etc.
Everytime it destroys a block it consumes 3 Red Mana. It automatically detects if it's going to destroy air, a fluid, a nether/end portal or blocks at y>255 or y<0 so it won't waste your Red Mana.
You can use a Pyromancer's Wand on it to see what block will it destroy (and also how much Red Mana does it store).
The Farmer Block
The Farmer Block is a block that consumes Red Mana to plant saplings, crops, nether wart, sugar canes or dead bushes.
Bind it to the block where the plant should be planted on using a Red Mana Binder.
To put plants in it, just right-click them on it.
It works when triggered by redstone and consumes 1 Red Mana everytime it plants something. Before consuming the Red Mana and planting the block, it checks if it can plant it, so you can't plant potatoes on wood planks, nether wart on grass or sugar canes away from water. You have to respect the same conditions as when planting them in the traditional way.
Before Pyromancy 1.4, it could only plant saplings and worked this way:
It can only plant the saplings on grass or dirt. The coordinates you choose using Enderpearls and Netherpearls are the sapling's coordinates, not the dirt/grass' ones. You must put the saplings in the saplings slot.
The Nether Altar
This block consumes Red Mana to do some rituals. Think of it as a new crafting station.
At the moment, it can only do 3 things:
- Right-click it with a Diamond to summon a Nether Cyclops. This consumes 50 Red Mana (a lot). It will only work if there is enough space for the Cyclops.
- Right-click it with a Ring of the Cyclops to turn it into a Fiery Shuriken.
- Right-click it with a Nether Pearl to turn it into a Powered Nether Pearl. This consumes a whole stack of Red Mana. The Nether Pearl can be used as a crafting ingredient for some expensive blocks.
The Altar of the Fiery Imp
This block consumes Red Mana to create (and heal, if damaged) a mischievous elemental that likes to attack monsters from the distance, the Fiery Elemental.
It summons the elemental whenever it receives a redstone signal, while it automatically heals the imp if damaged.
The Imp cannot move and attacks all vanilla and Pyromancy mobs, excluding bosses.
It is supposed to attract the mobs to the altar without dealing damage, but because of an MCreator bug, it still deals some.
It can be useful for mob grinders, especially when combined with the Tricky Grate.
While Pyromancy is mainly an automation mod, it also adds some more adventure-focused features, such as structures, monsters, weapons and more.
You can see that there now are Nether Trees in the Nether. You can cut these trees down to get Nether Wood, which can be used to make Nether Planks. You can also make Nether Bark with it.
Right now, Nether Planks can only be used to make Nether Bookshelves (that can be used for enchanting similarly to vanilla bookshelves).
Nether Cyclops and Fiery Shuriken
The Nether Cyclops is a miniboss added by Pyromancy.
As already said, you can summon it by using a Diamond on a Nether Altar. Why a Diamond? Well, I wanted to add a new item but I had no ideas XD
Anyway, you should summon it far from your house because it can destroy blocks.
The Nether Cyclops is a melee fighter that can sometimes summon Evil Pigmen Wizards, heal itself or gain some positive status effects.
The Evil Pigmen Wizards are like the non-evil ones, except they are always aggressive and drop nothing (not even experience). They also despawn rather quickly.
A peculiarity about the Nether Cyclops is that it is immune from arrow attacks. This means you'll have to face it on melee (or using some tricks such as TNT).
When the Nether Cyclops is killed, it drops its Ring. (Did you really think that grey thing on its face was a smile?)
You can use the Ring of the Cyclops in a Nether Altar to make a Fiery Shuriken. This is a ranged weapon that does little damage but consumes nothing (except its durability) to work. When it is fully consumed, you'll get the Cyclops' Ring back.
This means you can use some Red Mana to charge a ranged weapon that requires no arrows to be used! :D
This block is solid until someone walks on it. Then it opens and the mob/player that was on it will fall through it. It will close again a few seconds later.
It can be useful for mob grinders, especially when combined with the Fiery Imp.
You can sneak on it to prevent its activation.
Endless Red Mana Source
This is a block that does exactly what does it say. It's an infinite source of Red Mana.
Wait, did you really think you could use this in survival? This is a creative-only block. I mainly added it for debugging my mod, but you can use it to try your Pyromancy buildings in creative or for custom maps if you want XD