How Do You Make a Hostile Water Mob?

Started by Sir_cookie98 on

Topic category: Help with modding (Java Edition)

Last seen on 14:52, 1. Oct 2020
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How Do You Make a Hostile Water Mob?

I am making a mod that features lots of new items, mobs, blocks etc. focused around water. I have currently reached a problem with this; I get recompilation errors with using hostile AI with WaterCreature mob type. Is there a solution to making hostile water mobs?

Last seen on 21:12, 23. Nov 2018
Joined May 2018
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Because water creatures are…
Sun, 11/18/2018 - 00:57

Because water creatures are passive.  You could have it be a passive creatue but have the ai base be a hostile mob I'll try that to see if it works.  Another idea is to make the hostile mob spawn in oceans and rivers.

Last seen on 14:52, 1. Oct 2020
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None of these work.
Fri, 05/17/2019 - 06:32

None of these work.

Last seen on 17:46, 20. May 2020
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What if you make it spawn in…
Tue, 12/17/2019 - 17:09

What if you make it spawn in oceans but make it a Mob mob type

Last seen on 17:46, 20. May 2020
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How u think Kappas are…
Tue, 12/17/2019 - 17:10

How u think Kappas are hostile in Kinnar?

Last seen on 12:31, 22. Jan 2024
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With the new update, this is…
Sun, 01/12/2020 - 12:46

With the new update, this is possible (I'm not sure if you have already found it out with Davy Jones' Chest?). There are only two mob types: "Mob (hostile)", and "Creature (passive)". Select the Mob type. The water creature selection has moved to the bottom of the page, so check it, and you're done. c:

Last seen on 14:52, 1. Oct 2020
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It isn't ideal yet though…
Mon, 01/13/2020 - 18:13

It isn't ideal yet though. You can't have swimming mobs for instance. They either sink to the ocean floor or float on top.