Topic category: User side tutorials
Mcreator doesn't give you the opportunity to choose from all different Models from vanilla Minecraft for your Mob (idk why), but you can still get all models of course and the coding is not that complicated.
BEFORE FOLLOWING THE STEPS:
Make sure you have everything else ready for your mob ready like A.I. or procedures. You probably
don't want to code it in.
THE TUTORIAL:
Very short tutorial actually. Nothing complicated really you just have to memorize the "Model Key Words".
Anyway let's start!
STEP 1:
Let's say you want a Golem. You put in the texture for the mob which is compatible with the Golem Model. You should ignore
what the entity will be rendered as. Save the mob.
STEP 2:
Go to the Code Tab and select your entity. Lock the code and put this line where the other imports are
import net.minecraft.client.model.<Entity's Model>;
in this case:
import net.minecraft.client.model.ModelIronGolem;
And then you search this. This is also somewhere at the beginning of the code:
public void registerRenderers() {
RenderLiving customRender = new RenderLiving(Minecraft.getMinecraft().getRenderManager(), new ModelBiped(), 0) {
You replace ModelBiped with the new Model (In this case ModelIronGolem) and then you click on "Save and build".
I have a list of "Model key words" you'll most likely use for your mob:
-ModelIronGolem
-ModelWitch
-ModelBlaze
-ModelRabbit
-ModelDragon (It's flatting its wings fast)
-ModelHorse
-ModelBat
-ModelSkeleton
-ModelWither
-ModelMagmaCube
-ModelOcelot
-ModelSheep1 (Sheep)
-ModelSheep2 (Wool of the Sheep)
-ModelEnderman
-ModelWolf
STEP 3:
Test your new mob!
THAT'S ALL, FOLKS!!
for me is better to star with the creeper because it doesnt have the armor and other code that the biped has.
HELP! My mod corrupted all blazes!
I tried this for a blaze, in 2024.1. It is similar, just BlazeModel instead of ModelBlaze in the renderer. It rendered a Blaze but the arms where moving wrong, the distance between them made it so all arms where always on one side of the blaze. I deleted the element again, no problem there, but now ALL blazes have arms that just move wrong D: I don't know how to make it stop that, please help