How to create your own Lucky Block mod using MCreator

Started by ZombieManF on

Topic category: User side tutorials

Last seen on 20:30, 11. Dec 2018
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How to create your own Lucky Block mod using MCreator

IDK if there is already a tutorial on this, but this is my personal way of making a Lucky Block, so just follow along with the steps (sorry if they are hard to read).

  1. Create your Lucky Block texture. I would recommend either Importing it or Drawing it, as you cannot get the question mark in the easy-to-use interface. Unless you do not want the question mark, in which case, proceed.
  2. Create a new block and make it your Lucky Block.
  3. Check the box that says "Doesn't drop itself?" and set the item to air (the cloud).
  4. Add a procedure under "When block destroyed by player."
  5. Create a new local Number variable and name it "Lucky".
  6. Enter the following block: "Set(Lucky) to: (((Random [0,1)) x (amountOfThingsThatCanHappen)) + (1))"
  7. Add an If Then block. Click the gear in the corner and add an Else If block for every thing that you want to happen.
  8. On every If block, put an ((variable) = (thenumber)). Increase it by 1 each time.
  9. Add lines of code inside each If and Else If for every thing you want your Lucky Block to do when cracked open.

If it does not work, check to make sure you did the steps correctly (they worked for me when I tested). The steps above are for MCreator 1.8.1.

I hope this tutorial helped!

Last seen on 16:45, 27. Jun 2021
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Hello! I tried doing this,…
Sat, 01/11/2020 - 01:04

Hello! I tried doing this, and when I broke the block, nothing happened. This is the code that I made for the block. I am on the Mcreator version, 2019.5.  Please tell me what is wrong.

(Set Local:Lucky to: (((Random [0,1) x 5)) + 1)

If ((Get:Local:Lucky) = 1)

do Explode at x: (x) y: (y) z: (z) with power (25)

send chat to all players: "Mwahahaha..."

_____________

else if ((Get:Local:Lucky) = 2)

do Play at x: (x) y: (y) z: (z) level: (1.5) pitch: (1) sound: entity.creeper.primed

Send chat to all players: "Haha! Gotcha!"

_____________

else if ((Get:Local:Lucky) = 3)

do Play at x: (x) y: (y) z: (z) level : (3.4) pitch: (1) sound:CUSTOM:CrabRave

Spawn at x: (x) y: (y) z: (z) entity: EntityParrot

Spawn at x: (x) y: (y) z: (z) entity: EntityParrot

Spawn at x: (x) y: (y) z: (z) entity: EntityParrot

Spawn at x: (x) y: (y) z: (z) entity: EntityWolf

Send chat to all players: "No crabs here!"

_____________

else if ((Get:Local:Lucky) = 4)

do Enable rain if (true) otherwise, disable it

Send chat to all players: "It's raining... What you thought there was gonna be something cool? NO!"

_____________

else if ((Get:Local:Lucky) = 4)

do Place at x: (x) y: (y) z: (z) schematic: EndPortalTrap

Send chat to all players: "Ooh! I think there may have been and end portal that spawned nearby... Better go check it out!"

_____________

I suggest you check our…
Sat, 01/11/2020 - 09:14

I suggest you check our tutorials collection playlist on our YouTube channel which contains many examples and tutorials that can help you get started with MCreator: https://www.youtube.com/playlist?list=PLAeL-oIFIEngE6jRgFYeFMfuj8WQsO3Ei

Last seen on 23:53, 23. Apr 2024
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On every If block, put an (…
Sun, 03/14/2021 - 00:11

On every If block, put an ((variable) = (thenumber)). Increase it by 1 each time.

i cant find this

Last seen on 23:16, 12. Nov 2023
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Nice tutorial!
Wed, 08/25/2021 - 23:37

Nice tutorial!

Last seen on 23:16, 12. Nov 2023
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The video worked to thanks!
Thu, 08/26/2021 - 00:25

The video worked to thanks!