Can MCreator manipulate player spawn?

Started by JLC_Gaming on Tue, 01/15/2019 - 09:26

Topic category: General discussion

Last seen on 14:45, 15. Jan 2019
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Can MCreator manipulate player spawn?
Tue, 01/15/2019 - 09:26

I've been looking all over the internet for a mod that manipulates individual player spawn for Forge 1.12.2, I can't find one. 

Everyone usually reverts to the use command blocks and /spreadplayers and /spawnpoint, usually followed by "might" work.

Eventually I guess I could just try and learn java and make my own, but no telling how long that would take to do.

 

That's why I googled Minecraft mod creator and came across this website. The few modders I've asked said it would pretty simple code, but none have the time to do it. 

I just want a spawn system that's like the "Void Island Control" mod, but doesn't need a void world. I just want to spread out my player's set their spawns, and have a minimum distance from each other. /spreadplayers won't work because the other players won't always be on for the distance part, so the spawns could possibly get to close to each other.

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You could to some extent…
Tue, 01/15/2019 - 14:16

You could to some extent using global procedure trigger on player joins the game event and using proper procedure blocks to achieve the desired effect.

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Alright so I should be…
Tue, 01/15/2019 - 14:46

Alright so I should be looking for procedure triggers and blocks in MCreator? At least I know where to start.

 

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Yes. You need to make a…
Tue, 01/15/2019 - 20:06

Yes. You need to make a procedure for this and use global trigger.