projectiles for mobs

Started by evenlekkergamen on

Topic category: Feature requests and ideas for MCreator

Last seen on 18:25, 27. Dec 2023
Joined Mar 2017
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
projectiles for mobs

i wanted to make new wither type mob, which shoots wither skulls but than i noticed.... that's not possible

 

so my idea was to be able to give them actual projectiles instead of items.

 

or add a custom model with texture and use procedures(for instance: when entity shoots, when projectile hits block, when projectile hits mob/player, ect.)

and be able to change  power, damage, knockback values

 

well...... i hope this is going to be a thing (it would be usefull)

Last seen on 20:01, 17. Sep 2022
Joined Apr 2019
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
I strongly agree with you, i…
Sun, 04/21/2019 - 11:03

I strongly agree with you, i was planing to make a space war mod out of all the drawings i made when i was about six (wich i have re-drawn into more detailed and neat drawings), so for the tanks and space jets i would most certainly need this feature.

Last seen on 18:59, 26. Feb 2024
Joined Sep 2019
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
it is in 2020.3  
Sun, 06/14/2020 - 15:31

it is in 2020.3

 

Last seen on 18:57, 11. Feb 2024
Joined Jan 2023
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
It still doesn't work for me…
Thu, 05/11/2023 - 18:12

It still doesn't work for me. the mob just doesn't fire projectiles, even though i gave a ranged item to it

Last seen on 00:40, 27. Feb 2024
Joined Apr 2023
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Did you set the mob to use…
Thu, 05/11/2023 - 20:23

Did you set the mob to use the ranged item and did you check the checkbox on the ai page, or did you just have the mob holding the ranged item?  Because if you did the first two things then I have no idea why it wouldn't work.