When mob attacked by player procedure trigger?

Started by Distru121mods on

Topic category: Advanced modding

Last seen on 12:15, 20. Dec 2022
Joined Jan 2016
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When mob attacked by player procedure trigger?

I wanted to make an armor that, when fullset, makes every mob you attack on fire. But when I tried to make the procedues, when I put the armor on, every entity that is damaged in the world goes on fire...I want the effect to be applied only when player Attacks another entity, i would need some help, and maybe a custom code idk.

And another thing: can this be specified when player MELEE attacks? Because this procedure would ignite fire on any entity hit by any weapon, including bows or modded guns. How can this work with melee?

You can check if the entity…
Sat, 03/30/2019 - 10:03

You can check if the entity attacking the mob is of type player, there is a procedure block for this.

Last seen on 12:15, 20. Dec 2022
Joined Jan 2016
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Is it the "is current entity…
Sat, 03/30/2019 - 12:25

Is it the "is current entity (sub)type of" block? Because if I put that it will only test the type of the mob that is being attacked...