Started by
JustHulioos
on
Topic category: Help with Minecraft modding (Java Edition)
I wanted to create a mob that’s like Blaze. But moves around and attack people. And I wanted to give him a weakness to water without changing the AI base.
You can add a procedure which is triggered on tick update that checks whether the block at mob's coordinates is water and in that case deals damage to it.
uhh how i have same problem but how do i set this up wtf there not enough info on what im supoosed to do here.