Help With Exporting Models

Started by Minecraft_guy881 on Fri, 08/02/2019 - 20:19

Topic category: Help with MCreator's application

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Help With Exporting Models
Fri, 08/02/2019 - 20:19

Uploading Java Files Won't Work

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What do you mean by won't…
Sat, 08/03/2019 - 09:00

What do you mean by won't work? Any error messages?

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Yes, It Says That It Cannot…
Tue, 08/06/2019 - 22:44

Yes, It Says That It Cannot Contain Whitespace, Cannot Start With  A Number, And Contain ASCII Letters. How Do I Solve This?

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Search the error message you…
Wed, 08/07/2019 - 09:40

Search the error message you get on this website, there are tens of topics that have the solution for this.

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link
Sat, 08/10/2019 - 02:15

link

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You can search here: https:/…
Sat, 08/10/2019 - 09:35

You can search here: https://mcreator.net/search/content There is a search bar on the top of the website for a quick access too :)

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i've tried that yesterday,…
Sat, 08/10/2019 - 14:42

i've tried that yesterday, but i can't find a solution.

Here is the code:

//Made with Blockbench
//Paste this code into your mod.

import org.lwjgl.opengl.GL11;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelBox;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.Entity;

public class  extends ModelBase {
    private final ModelRenderer head;
    private final ModelRenderer body;
    private final ModelRenderer leftarm;
    private final ModelRenderer rightarm;
    private final ModelRenderer leftleg;
    private final ModelRenderer rightleg;

    public () {
        textureWidth = 64;
        textureHeight = 64;

        head = new ModelRenderer(this);
        head.setRotationPoint(0.0F, 24.0F, 0.0F);
        head.cubeList.add(new ModelBox(head, 0, 0, -4.0F, -10.0F, -2.0F, 8, 8, 8, 0.0F, false));
        head.cubeList.add(new ModelBox(head, 0, 16, -4.0F, -5.0F, -3.0F, 8, 3, 1, 0.0F, false));
        head.cubeList.add(new ModelBox(head, 16, 32, -4.0F, -6.0F, -3.0F, 1, 1, 1, 0.0F, false));
        head.cubeList.add(new ModelBox(head, 12, 32, 3.0F, -6.0F, -3.0F, 1, 1, 1, 0.0F, false));

        body = new ModelRenderer(this);
        body.setRotationPoint(0.0F, 24.0F, 0.0F);
        body.cubeList.add(new ModelBox(body, 6, 53, -3.0F, -11.0F, 1.0F, 6, 1, 2, 0.0F, false));

        leftarm = new ModelRenderer(this);
        leftarm.setRotationPoint(0.0F, 24.0F, 0.0F);
        leftarm.cubeList.add(new ModelBox(leftarm, 0, 24, -5.0F, -7.0F, 1.0F, 1, 6, 2, 0.0F, false));

        rightarm = new ModelRenderer(this);
        rightarm.setRotationPoint(0.0F, 24.0F, 0.0F);
        rightarm.cubeList.add(new ModelBox(rightarm, 18, 16, 4.0F, -7.0F, 1.0F, 1, 6, 2, 0.0F, false));

        leftleg = new ModelRenderer(this);
        leftleg.setRotationPoint(0.0F, 24.0F, 0.0F);
        leftleg.cubeList.add(new ModelBox(leftleg, 6, 32, -4.0F, -1.0F, 0.0F, 2, 1, 1, 0.0F, false));
        leftleg.cubeList.add(new ModelBox(leftleg, 6, 28, -4.0F, -2.0F, 1.0F, 2, 2, 2, 0.0F, false));

        rightleg = new ModelRenderer(this);
        rightleg.setRotationPoint(0.0F, 24.0F, 0.0F);
        rightleg.cubeList.add(new ModelBox(rightleg, 0, 32, 2.0F, -1.0F, 0.0F, 2, 1, 1, 0.0F, false));
        rightleg.cubeList.add(new ModelBox(rightleg, 6, 24, 2.0F, -2.0F, 1.0F, 2, 2, 2, 0.0F, false));
    }

    @Override
    public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
        head.render(f5);
        body.render(f5);
        leftarm.render(f5);
        rightarm.render(f5);
        leftleg.render(f5);
        rightleg.render(f5);
    }
    public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) {
        modelRenderer.rotateAngleX = x;
        modelRenderer.rotateAngleY = y;
        modelRenderer.rotateAngleZ = z;
    }
}

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You did not search as if you…
Sat, 08/10/2019 - 14:46

You did not search as if you did you would know that this is not OK:

public class  extends ModelBase 

Your model is missing a model name and you are not the first one.

It should look like this for example:

public class ModelName extends ModelBase 

same for the constructor of the model.

Set model name in the modeler before exporting the model and importing it in MCreator.

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OMG…
Sat, 08/10/2019 - 16:26

OMG THANKS

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wait how do you make mobs…
Sat, 08/10/2019 - 16:01

wait how do you make mobs spawn in caves

 

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Set its type to Mob and…
Sat, 08/10/2019 - 16:26

Set its type to Mob and spawning type to monster.