I need help with teleportation.

Started by tbroski on Sun, 09/01/2019 - 13:33

Topic category: Help with MCreator modding

Last seen on 18:57, 21. Sep 2019
Joined Sep 2019
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I need help with teleportation.
Sun, 09/01/2019 - 13:33

 I've been trying to make a ranged item that when it hits a player/block/entity the user will teleport to the player/block/entity. 

So I made a simple procedure using "Move provided entity to x:, y:, z:" This works when it hits a block but doesn't when it hits an entity.

NOTE: I have the procedure set up to both "When bullet hits block" and "When bullet hits living entity"

All in all, I poked around through procedures to find something that will do the job just different. I am a noobie at coding (why am using mcreator :d), but if I have to code I will. Any advice?

Last seen on 13:23, 2. Oct 2019
Joined May 2017
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There is no procedure to…
Fri, 09/06/2019 - 15:17

There is no procedure to specifically teleport the player. When you put "Teleport entity to x y z" in the "when bullet hits living entity" trigger, the default dependency for "entity" is the actual entity being hit itself, so it is being teleported to x y z, which theoretically should do nothing. Im not saying your idea is impossible in mcreator, I just don't know how to do it, but no worries because it should be pretty easy to do in the next update