I need help with teleportation.

Started by tbroski on Sun, 09/01/2019 - 13:33

Topic category: Help with modding

Last seen on 01:19, 28. May 2020
Joined Sep 2019
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I need help with teleportation.
Sun, 09/01/2019 - 13:33

 I've been trying to make a ranged item that when it hits a player/block/entity the user will teleport to the player/block/entity. 

So I made a simple procedure using "Move provided entity to x:, y:, z:" This works when it hits a block but doesn't when it hits an entity.

NOTE: I have the procedure set up to both "When bullet hits block" and "When bullet hits living entity"

All in all, I poked around through procedures to find something that will do the job just different. I am a noobie at coding (why am using mcreator :d), but if I have to code I will. Any advice?

Last seen on 07:58, 13. Apr 2020
Joined May 2017
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There is no procedure to…
Fri, 09/06/2019 - 15:17

There is no procedure to specifically teleport the player. When you put "Teleport entity to x y z" in the "when bullet hits living entity" trigger, the default dependency for "entity" is the actual entity being hit itself, so it is being teleported to x y z, which theoretically should do nothing. Im not saying your idea is impossible in mcreator, I just don't know how to do it, but no worries because it should be pretty easy to do in the next update

Last seen on 01:16, 22. May 2020
Joined Dec 2019
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Well the next update came…
Thu, 04/16/2020 - 03:26

Well the next update came like 6 months ago and no one seems to know so... how do you do this now in April 2020?

Last seen on 01:19, 28. May 2020
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Hey PythonIsCool, this is…
Thu, 04/16/2020 - 03:33

Hey PythonIsCool, this is what we Klemen plans to add. This will allow us to change what will be teleported/targets. Upvote this issue https://mcreator.net/comment/104478