Topic category: Help with MCreator modding
I've been trying to make a ranged item that when it hits a player/block/entity the user will teleport to the player/block/entity.
So I made a simple procedure using "Move provided entity to x:, y:, z:" This works when it hits a block but doesn't when it hits an entity.
NOTE: I have the procedure set up to both "When bullet hits block" and "When bullet hits living entity"
All in all, I poked around through procedures to find something that will do the job just different. I am a noobie at coding (why am using mcreator :d), but if I have to code I will. Any advice?