How to make working trees?

Started by Th3F4k3 on Fri, 09/13/2019 - 22:12

Topic category: Help with MCreator modding

Last seen on 01:41, 12. Oct 2019
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How to make working trees?
Fri, 09/13/2019 - 22:12

This is for my mod BetterFarmingMod which adds more crops and trees and well I am testing the creation of trees but I can't make them appear like the vanilla ones, How can I do that?, or I just leave it like how they are?.

Last seen on 22:31, 15. Oct 2019
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Make the trees a structure…
Sat, 09/14/2019 - 00:25

Make the trees a structure(Using structure blocks), make it spawn on grass, then make the sapling by:

1. Make a new plant

2. Make the tick update long(long enough for the sapling to turn into a tree)

3. procedure: Check if all the blocks you are supposed to place the tree in is air(To prevent players using your tree to break bedrock), then spawn schematic the tree you just made

4. Bind the procedure to the plant Tick update trigger.

All done!

Last seen on 01:41, 12. Oct 2019
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thank you so much  
Sat, 09/14/2019 - 01:48

thank you so much

 

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No problem :)  
Sat, 09/14/2019 - 03:41

No problem :)

 

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Hey, do you know how to make…
Sun, 09/15/2019 - 14:12

Hey, do you know how to make them randomly grow with bonemeal? and, How to make the tick speed long with a plant?

 

pls :/

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Bonemeal procedure: check if…
Mon, 09/16/2019 - 09:28

Bonemeal procedure: check if the player is holding bonemeal, check for a random chance(In procedure templates), take away 1 bonemeal from inventory, set 5 particles (the green growth experience one), and put this inside the if statement(the random chance procedure is an if statement): spawn schematic:(the tree that you made). Remember to check for air here also :)