Ranged Item animation

Started by Kiwitos2D on

Topic category: Help with MCreator software

Last seen on 15:14, 1. Dec 2019
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Ranged Item animation

Hello, first of all big thanks to Mcreator's Dev cause it's a really good software, intuitive and user-friendly. (I think you already got that i'm not an english speaker)

Here's the point, I created à Weapon mod for à Sci-fi server I'm working on. The actual features are fine for me but there's only one things that bothers me a bit: The 3rd person animation for a constant shooting weapon. The gun always goes up/down and it looks kinda jibberish from an external point-of-view. Is there any known way to make the animation stay in firing position, with custom code or something?

Last seen on 08:03, 9. Dec 2019
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make a diagonal texture
Thu, 10/10/2019 - 21:41

make a diagonal texture

Last seen on 15:14, 1. Dec 2019
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It's a custom 3d model, I'll…
Fri, 10/11/2019 - 01:27

It's a custom 3d model, I'll try to put a video for explaining the stuff

Last seen on 08:03, 9. Dec 2019
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then make a diagonal 3D…
Fri, 10/11/2019 - 08:14

then make a diagonal 3D model simple

just rotate your 3D model

Last seen on 07:38, 4. Dec 2022
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i need a tutorial video
Tue, 06/14/2022 - 03:49

i need a tutorial video

Last seen on 03:52, 28. Jul 2023
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Go into the code of your…
Tue, 06/14/2022 - 05:35

Go into the code of your ranged item. Then look for this line

return new InteractionResultHolder(InteractionResult.SUCCESS, entity.getItemInHand(hand));

Replace the SUCCESS WITH FAIL then their will be no swinging animation

Last seen on 03:52, 27. Feb 2024
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Thanks Dude!
Tue, 12/12/2023 - 05:26

Thanks Dude!