Topic category: Help with MCreator's application
Each variable has 2 values: 1 value on the client side and 1 on the server side. Using [World Data] Is provided world remote (client side) and the NOT option, it's possible to check whether something is either server or client side.
Currently, I want to use On Player Tick Update/Player Joins the World (Server Side only) to set an NBT tag to 10 for example. Then I want to check for that NBT tag in the Overlay procedures (Client Side only).
How would I be able to achieve that?