End rod rotation

Started by RicXhard on

Topic category: Help with modding (Java Edition)

Last seen on 04:16, 22. Sep 2024
Joined May 2019
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End rod rotation
Wed, 11/06/2019 - 13:22 (edited)

I tried to do this with every rotation there is.

I have 2 problems:

  1. I can't find a rotation where all are different.
  2. The bounding box doesn't rotate with the model.

 

  • Log rotation :

https://i.ibb.co/qgTMNVx/End-Rod-Rotation.png

  • Bounding box :

https://i.ibb.co/k5nc3LJ/End-Rod-Bounding-Box-1.png

https://i.ibb.co/Vpn0Cgs/End-Rod-Bounding-Box-2.png

https://i.ibb.co/J38mVHL/End-Rod-Bounding-Box-3.png

Edited by RicXhard on Wed, 11/06/2019 - 13:22
Last seen on 03:04, 18. Sep 2024
Joined Jun 2024
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To this day, years later…
Tue, 07/09/2024 - 07:30

To this day, years later... still not fixed, wow, If this is refering to what I'm thinking it's refering to atleast. Basic example is a block that has the same rotation as a log and looks like a log. Except, the 2 ends of the log are 2 different textures instead of 1 texture used for both of the ends of the log.

So when you use Log rotation, on 2 axis it functions how it should, but on the other 2... it's broken. On those 2 axis, the top of the block would be facing away from you, and you would see the bottom of the block facing you.

Very annoying problem, and there's no workaround, except if you could maybe have a function where everytime you place it, it rotates it to what it should be. But idk, just annoying that it has stayed unfixed for years

I can't find a rotation…
Tue, 07/09/2024 - 08:15
  1. I can't find a rotation where all are different.

Maybe enabling pitch rotation too fixes this