Topic category: Feature requests and ideas for MCreator
I really like MCreator
and I wanted you to add my ideas to your program.
1.Make a new type of element "Gun", the ability to reload, aim and shoot.
For ranged weapons fix bug with spam arrows please.
2.Please add the ability to control the Rotation block to the procedures.
That is, that the block was placed correctly by the face relative to the player.
There is such a procedure, but it does not work well.
3.Add a cache nickname system to the procedure. That is, if you put a block, then the nickname of the one who put this block is saved. If you go under a different nickname, then the block can no longer be broken. Such a chip can now be done only through the code.
4.Sometimes Tick Rate doesn’t work for me. For example, I made C4 in my mod and it has a Tick Rate of 158 and a function is set via Update Tick. Everything works as it should, but sometimes Update Tick works much earlier or generally very quickly, and not at the specified Tick Rate.
5.Add a new type of procedure for the tool "when the tool is broken.
.
6.Add a procedure to check the item and its quantity in the player’s inventory.
So far I have such ideas. Please implement my ideas!
Thank you in advance.
I wish you good luck in developing MCreator 2! :D
Sorry for my English, I'm from Russia.
1 is already possible, just make a ranged item, and a reload procedure
It is already possible to check the item and the quantity in the player's hand
"It is already possible to check the item and the quantity in the player's hand"
"1 is already possible, just make a ranged item, and a reload procedure"
as?
Add the "When item use tick" procedure type for the Ranged item.
"It is already possible to check the item and the quantity in the player's hand"
Explain how to do it?
It depends, what is the case? A block check the amount of the item in the player's hand?
I'm making weapons here and I need the game to remove the right amount of ammo, not just one. In MCreator it is impossible to make the procedure check the item with the required quantity, it only checks the quantity alone. Is there any way to do this in MCreator so that the procedure checks exactly the right amount of items in the player’s inventory?
hey can you add in a way to create emotes
and a block in procedures for it also I wanted to create a mod that removes some recipies can you take a picture of you making one
a brand new block in procedures that is kill entity (a entity) in radius(a number) of provided entity