Importing custom Models from Blockbench

Started by Curunir on

Topic category: Help with MCreator software

Last seen on 22:49, 7. Sep 2022
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Importing custom Models from Blockbench
Fri, 11/15/2019 - 22:12 (edited)

Hello everyone! I am trying to import a custom entity model for my mod from Blockbench, but it won't let me. I select Import OBJ+MTL and select the model and texture, but once I hit save texture mapping, it doesn't do anything. I still can't access the model to use when creating a living entity. I don't understand why it doesn't work. Am I missing something? Any help would be appreciated!

 

Thanks!

Edited by Curunir on Fri, 11/15/2019 - 22:12
Last seen on 20:25, 8. May 2020
Joined Aug 2019
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Entity models = Java files…
Fri, 11/15/2019 - 22:43

Entity models = Java files. Objects = OBJ+MTL. Export your entity as JAVA file.

Also make sure that you have a valid name for your model. Go to File > Project > Mod Geometry name and make sure the name only contains ASCII characters, like just abcd characters for example.