in the define block event procedures, create a new proc for "Update Tick"
in the new proc, use "Get block at x, y, z", "is block of material type" & "if else" procedures to scan for adjacent blocks and "Explode at x,y,z with power n" if the block matches type
Use event trigger procedure "Update Tick", then in the procedure check for surrounding blocks' type, then explode if match.
How do I do that? Could you give an example or an image
I don't use a site that uploads pics.
In your workspace:
I think I did what you said but it didn't work when I opened up the game and tested it.
https://cdn.discordapp.com/attachments/543979419140620302/649364698667548682/unknown.png
Is there a chance I made a mistake?
You need to check adjacent blocks, not your block's position.
Check blocks (x-1,y, z), (x,y+1,z), (x,y,z-1), (x+1,y,z), etc. Basically the 6 blocks surrounding your block.
I made the block do it on all 6 of it's sides like you said and it works. Thank you! :)
Hey, i have been trying to do the same but since the "is material type" block got removed i though it would work like this tho it doesn't. Any help?
Nvm i figured it out lol