Custom 3d Helmet model rendering incorrectly

Started by PixelatedGamer on

Topic category: Help with modding (Java Edition)

Last seen on 19:43, 7. Jan 2020
Joined Dec 2016
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Custom 3d Helmet model rendering incorrectly

I made a custom model for a helmet, It renders correctly for the most part aside from a strip of texture that's not supposed to be there.

The model renders correctly in Blockbench and when applied to a mob but not when it's rendered as a armor piece. Can anyone help me figure out how to fix it?

How it looks in-game

 

Last seen on 04:35, 17. Jan 2021
Joined Sep 2019
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Same problem
Thu, 01/02/2020 - 05:18

Same problem

Last seen on 22:50, 19. Jan 2020
Joined Jan 2020
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Bump as I am having a…
Fri, 01/17/2020 - 15:37

Bump as I am having a similar problem. I'm pretty sure this is caused by textures overhanging the armor texture box in MCreator. I worked around this by deleting the part that was outside the texture box and just created a new part of the hat to hide the hole in the texture. 

Last seen on 18:01, 28. Mar 2024
Joined May 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
i have the same problem, and…
Sat, 05/08/2021 - 18:27

i have the same problem, and it really sucks :| 

Last seen on 18:01, 28. Mar 2024
Joined May 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
i have a solution now! i…
Sun, 05/09/2021 - 09:10

i have a solution now! i figured it out from a different post. Basically, you can't have the heads texture where it usually is (like the top right) so instead you make a copy of your model, delete the parts of the skin you don't need and put the hat's texture in like the bottom left. Kinda hard to explain but basically just move the hat's texture to the bottom left corner.

Last seen on 07:56, 15. Nov 2022
Joined Apr 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
I tried this solution, iiit…
Tue, 05/18/2021 - 06:22

I tried this solution, iiit didn't work, for some reason the helmet model insists on overlaying a squashed version of the chestplate's texture as an overlay on the helmet. Please help?

Last seen on 08:45, 29. Mar 2024
Joined Mar 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
I managed to figure out a…
Tue, 05/18/2021 - 20:54

I managed to figure out a way. I might do a tutorial

Last seen on 16:56, 6. Jul 2022
Joined May 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
bump
Sat, 05/29/2021 - 22:09

bump

Last seen on 08:45, 29. Mar 2024
Joined Mar 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
The tutorial will be posted…
Sun, 05/30/2021 - 14:36

The tutorial will be posted soon

Last seen on 20:01, 17. Sep 2022
Joined Apr 2019
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
@ClOud1076  when tutorial?
Mon, 07/26/2021 - 23:28

@ClOud1076  when tutorial?

Last seen on 18:01, 28. Mar 2024
Joined May 2021
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
you can also make a seperate…
Sat, 12/25/2021 - 12:15

you can also make a seperate texture where you delete the bodys texture and use that for only the head, this works too.